Tuesday, May 1, 2012

Swiping is Fun

At this point our engineer had put in about a half a days work, if not less, and I had shamelessly gotten away with a mere hour and a half. The three of us wouldn't meet to finalize the game design until Monday, April 30th. No sense in putting in any more hours, right? Well, maybe just one... An updated prototype was in our hands the Friday before our Monday meeting. The main menu I put together was in the build and the game now allowed you to swipe the birds to pop the other bubbles on screen. It just got a little more fun!


We finally met yesterday, celebrated the success of our friend's game Cannon Cat, bitched about games that are merely task generators with no actual game play, and finalized what Bubble Pinch would ultimately be in the end. Oh yeah, and while we were at it, we came up with another game that got us super excited. "I'll probably have a prototype of it at our meet up with the other indie guys next Monday," proclaimed the engineering powerhouse!

No comments:

Post a Comment