Tuesday, April 24, 2012
Concept Art
Our speedy engineer was starting to make us look like slackers with all the progress he was making on the prototype, so tonight I decided to put together a quick main menu screen. It's a little premature to do so, considering we hadn't met in person to solidify anything yet, including art direction. But hey, with the awesome tools our engineer put together back when we started production on Awesome, which makes exporting menus, animations, and game assets a breeze, we can toss even throwaway stuff in the build just to see what it looks like. Here's the result of about an hour and a half of playing around with the main menu.
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