Thursday, May 3, 2012

Menu Mockups

To create the illusion that we were making progress, I utilized the plugins we developed for Awesome by tossing in some mockups of the different menus that would go into Bubble Pinch. After a couple of snags that broke the build, the mocked up menus were functioning in the game as you can see in the video below. Hooray, Bubble Pinch was starting shape up!


Wednesday, May 2, 2012

New Menu

We were making some good progress on Awesome, so today I decided to spend another hour to toss in the additional elements that would be required in the menu for the One Week Game (I think at this point I'll just start calling it Bubble Pinch, since that seems to be sticking). On top of the play, help, and game center buttons, the menu now had buttons for the music and sound, as well as a mystery button using an element from our company logo, which would send the user to a cross promo page so they can check out our other games.


Oh yeah, the one button I didn't mention is "Stuff". We would be really happy if we can make a living out of creating indie games, and even happier if we became appallingly rich! To become a part of the elite 1%, we would have to monetize somehow. I put together a really rough mockup of the stuff menu which should illustrate how we hope to get a couple of bucks for our hard work, which still hasn't really amounted to a full day of actual work. Which is good, because we only have 6 more to bring this puppy to the finish line!

Tuesday, May 1, 2012

Swiping is Fun

At this point our engineer had put in about a half a days work, if not less, and I had shamelessly gotten away with a mere hour and a half. The three of us wouldn't meet to finalize the game design until Monday, April 30th. No sense in putting in any more hours, right? Well, maybe just one... An updated prototype was in our hands the Friday before our Monday meeting. The main menu I put together was in the build and the game now allowed you to swipe the birds to pop the other bubbles on screen. It just got a little more fun!


We finally met yesterday, celebrated the success of our friend's game Cannon Cat, bitched about games that are merely task generators with no actual game play, and finalized what Bubble Pinch would ultimately be in the end. Oh yeah, and while we were at it, we came up with another game that got us super excited. "I'll probably have a prototype of it at our meet up with the other indie guys next Monday," proclaimed the engineering powerhouse!